AGENT HQ
AGENT HQ / OPENING SOON

There’s a place for curious minds.
Yours.

CASE 001: THE MISSING NECKLACE

Step inside AGENT HQ, where windows look onto places with questions waiting in them, and Quinn has a chair ready for your first assignment.

A famous necklace is missing from Westbridge Gallery. Five suspects have a story. Your family’s job is to discover what really happened.

An interactive illustrated mystery for ages 8–12 and the families on their team.

JOIN THE CASE 001 WAITLIST
Illustration of two young investigators peering around a teal door into a grand, sunlit gallery, one holding a notebook and the other a torch.

Free to join. We’ll email you when the case opens.

AGES 8–12  /  DESIGNED FOR AROUND 45 MINUTES  /  PLAY AT HOME
Illustration of a glass display case on a teal plinth in a lamplit gallery, with a torch beam and a sketchbook in the foreground.
INCOMING BRIEFING / WESTBRIDGE GALLERY

Forty-seven seconds in the dark.

At 8:42 pm, the gallery lights went out.

When they came back on, a necklace was still inside the locked display.

But it wasn’t the real one.

The Midnight Star is missing. Five people have questions to answer. Back at HQ, Quinn opens the case file and turns to your team.

“What do you notice?”

FIVE SUSPECTS / FIVE STORIES

Who would you question first?

Portrait of Emma Carter, a smiling woman in a teal blazer holding a black folder, in the gallery.

EMMA CARTER

EVENT HOST
Portrait of Jack Reed, a grey-bearded security guard in a navy uniform with arms folded, in the gallery.

JACK REED

SECURITY GUARD
Portrait of Olivia Park, a curator with a black bob and round glasses holding a tablet, in the gallery.

OLIVIA PARK

ART CURATOR
Portrait of Daniel Cross, a photographer in a mustard jacket holding a camera, in the gallery.

DANIEL CROSS

EVENT PHOTOGRAPHER
Portrait of Tyler Chen, a smiling caterer in a teal apron with a tea towel, in the gallery.

TYLER CHEN

CATERER

Quinn lays five portraits on the table. Listen to their stories. Check what they say. Decide which questions to ask next.

INSIDE THE CASE FILE

A chair at HQ.
A case with your name on it.

01 / STEP INSIDE HQ

Meet Quinn, choose an agent name and take your place at the investigation table. Your first assignment is waiting.

02 / LOOK AGAIN

Listen to suspects, inspect photographs and solve a code. A small detail could change your whole theory.

03 / CLOSE THE CASE

Bring your findings to Quinn, make your accusation and discover how the evidence fits together.

Play on a tablet or computer. Read or listen. Print the evidence if you’d like. Optional hints help your team keep investigating.

Illustration of a young investigator in a navy hoodie smiling as he shines a torch across a gallery with a marble statue.
FOR THE WHOLE TEAM

You don’t have to know the answer
to belong here.

At HQ, curiosity earns you a seat at the table. You can change your mind, ask for a hint and take time to look again.

Children lead the investigation. Parents and siblings can pull up a chair, compare theories and help spot the detail everyone else walked past.

Then comes that shared moment: “Wait. Look at this…”

PUT MY FAMILY ON THE WAITLIST
AGENT HQ / CASE 001 WAITLIST

Your first assignment is on its way.

Quinn has a case to open. Your family could be the team to solve it.

Join the waitlist and we’ll email you when Case 001: The Missing Necklace is available to buy.

Free to join. No purchase or paid membership required. See our Privacy Policy for how we handle your details.

Join the AGENT HQ email list for Case 001 launch news and future case updates. Unsubscribe at any time.

BEFORE YOU ACCEPT THE ASSIGNMENT

Questions from the team

AGENT HQ
ILLUSTRATED MYSTERIES. FAMILY INVESTIGATIONS.